![]() Going up a deck, there are also rooms with the same features. There is a corridor at the end which leads to a very large theatre. On the other end of the theatre is an empty room with a door which leads out to a balcony. There is a door which leads out to the balcony. Going one deck up, there are rooms with a bathroom, which has a bath, toilet and sink, two chairs and a coffee table and a double bed. Passengers, upon entering the ship from the entrances on the sides, are greeted with a bland view of the lowest deck, where there is only a rampway to go up onto the upper decks. The interior of the cruise ship is very complex. These balconies have a wooden planks floor, and in order to get to these balconies, one has to enter a room and find a door which leads out. Near the aft of the ship, on many of the middle decks, are balconies that line the entire aft of the ship. The exterior of the ship is mainly white and is dotted with windows to the rooms. One of the many returning ships from DSS II. The cruise ship has the best income out of any charter vessel. The ship formerly served no role and was used for roleplay, until charters were added. The bridge has two neon parts to highlight where the bridge is. The level of this bridge is more or less the same height as the deck where there is a cut-out on the balcony to load and unload passengers. ![]() The terminals have a single bridge from the building which protrudes out. ![]() The blue building at Ronne is one of these terminals. The Cruise Ship has its own set of terminals, albeit are not functional at the moment and are for roleplay purposes only. The current income with this ship is 7,000 credits per nautical mile. ![]() It is made up of many decks, each deck with its own purpose. The Cruise Ship is one of the largest ships with one of the most complex interiors in the game. ![]()
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